#pragma once

#include <Runtime/Core/Core.h>
#include <Runtime/Graphics/Texture/TextureFormat.h>

class Texture;
struct RUNTIME_API FramebufferDesc {
	TextureFormat ColorAttachmentFormat;
	//ComPtr<ID3D11Texture2D> ColorTexture;
	Texture* pColorAttachment;

	TextureFormat DepthAttachmentFormat;
	ComPtr<ID3D11Texture2D> DepthStencilTexture;
};